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Lit Review: ‘Edge’ by Koji Suzuki

Truth, they say, is stranger than fiction. This is especially so in the world of physics where the behaviour of very large and the very small defy the causal relationships that we have come to expect from our mundane senses. So much so that if some quantum theories are correct, reality is barely hanging on by the thinnest of threads, and the slightest change in fundamental atomic structure could bring about the end of the universe. So they say. 

Koji Suzuki’s Edge, winner of the 2012 Shirley Jackson Prize—awarded for “outstanding achievement in the literature of psychological suspense, horror and dark fantasy”—is based on that very premise. In the book, our universe is undergoing a phase shift. It’s not entirely clear what that means but essentially, the universe is coming to an end. An event involving a black hole at the edge of our galaxy is bringing about change to the structure of reality, but rather than this meaning that the universe is being destroyed, it’s simply winking out of existence. 

Back on earth, people have started disappearing at an alarming rate near fault lines—places where tectonic plates beneath the earth’s crust meet. Our protagonist, science journalist Saeko Kuriyama, is working together with a television studio to produce an exposé on these mysterious disappearances which seem to be happening with greater frequency. Saeko has a personal stake in the matter: Her own father disappeared without a trace 18 years earlier and she has yet to give up finding him. She believes the current spate of disappearances are related, and clues along the way seem to be pointing her in that direction. Meanwhile, her prodigious science brain suspects something else is up.

It’s difficult to describe Edge, which seems at times to be a plot-driven existential-horror book, but at other times a discursive science text. Unlike the Ring trilogy which shot Suzuki to fame because of the ingenuity of the plot device—paranormal, techno-virus, as it turns out—Edge is limited by the boundaries of science. It’s clear from the book that Suzuki wants to be faithful to the possibilities offered by physics as we understand them but this generally makes for poor storytelling. To help his protagonists understand the existential threat they are facing and ratchet up the tension, Suzuki introduces various characters to be repositories of information: a fortune teller, several scientists, and, to the detriment of the book, an angel/devil figure which explains everything neatly before the novel’s climax. 

It’s hard to write a novel that holds a knife-edge tension when the focal element is the disappearance of random people. From this perspective, Edge has a similar narrative to Christian Rapture movies and books, where people mysteriously disappear ahead of the anticipated apocalypse. As with the Rapture narrative, these disappearances can only hold dramatic value if it is indicative of some larger existential issue—the apocalypse in the Rapture narrative and the end of the universe in Suzuki’s novel. The end result is a fairly imbalanced novel where readers are invited to invest in the lives of these protagonists, but who never really develop to a point where you care for them. Even Saeko’s narrative is fairly erratic with promising bits that fail to materialise. In fact, it seems that her only proper role is to be a vehicle for Suzuki to explicate some exploratory point on physics, astronomy or evolution. 

So it’s not a great book. And yet, I finished it and would still recommend it to the right sort of reader. To explain why, I need to delve a bit into my past where I entertained the possibility of a career in mathematics several lifetimes ago as a young undergraduate student. Alas, this course of study was quickly abandoned following the discovery of a preternatural inability to do basic calculus, although I had a slightly higher than average talent and disposition for number theory. Ruminations on the latter appear not infrequently in the book, and the bits that touch on math and science are intriguing, and sufficiently so to keep a person with a similar disposition to chug on through to the end.

The novel lets itself down at the end with a literal deus ex machina.

Edge is available in-store and online.

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Lit Review: ‘The God Game’ by Danny Tobey

by Fong Min Hun

The God Game is a high-concept thriller that takes the well-used science fiction trope of runaway artificial intelligence and places it in a highly plausible contemporary setting: author Danny Tobey need not stretch his imagination very far to imagine a intelligence who, thanks to the Internet of Things, is omniscient and omnipresent (by hacking mobile phones and speakers) and omnipotent (what powers does a being with absolute control over electronic devices wield?). And what is God if not an intelligence that is omniscient, omnipresent and omnipotent?

The story follows a group of five high-school geeks — all of them outcasts and misfits — who muster together under the anachronistically-named group The Vindicators to seek redress and justice through pranks. The leader of the group is Charlie, a former honour student whose life has been turned upside down by his mother’s death; Vahni, an ambitious daughter of Indian immigrants with grand designs to attend Harvard; Kenny, a cello-playing, philosophy reading son of medical doctors; Alex, a troubled youth with more than skeletons in his closet; and Peter, an enigmatic rich kid with nihilistic tendencies. 

Everything kicks off when the group stumbles on the mysterious God Game, where players commune with a mysterious being who refers to itself as God. Created by a group of bored hackers who poured all existing literature related to gods across human history into an AI core, the virtual God takes it upon itself to play a direct role in the real world through its interactions with the game’s players and its ability to control pretty much any electronic device tenuously connected to the internet. 

This in itself isn’t a problem, except that this God AI, an amalgam of the various traditions, has an odd sense of morality and justice. Imagine if you will a schizophrenic being that, on the one hand, subscribes to gentle Christian love but simultaneously demands living sacrifice a la as would more violent gods. It also demands complete fealty from its players and rewards obedience with virtual currency “Goldz” and punishes defiance with demerit points known as “Blaxx”. With enough Goldz, players can “buy” abilities from the game such as the ability to spy on other people via their phones and mobile devices, while accumulating sufficient Blaxx will result in punishment — usually a beating, or even death, at the hands of other players who are motivated to do so by the game. 

It never becomes clear why the God AI makes specific demands of its players — God works in mysterious ways — but it becomes quickly apparent to our heroes that anything less than complete surrender would not suffice. Meanwhile, they have to navigate the tribulations of American teenage life — unrequited love, unwanted attention from popular jocks, parental expectations, etc. God offers them aids to help them deal with their own personal morasses, although everything has a price. They need to get out of the game and quick, but the game is not about to let them just leave.

Danny Tobey’s high-tech thriller The God Game is a peculiar novel. While it deserves high plaudits for its originality and keen insight of the dangers and ramifications of our increasingly interconnected world, it borrows extensively from overused teen tropes. As a result, the novel as a whole becomes a lot more ordinary, but not uninteresting. The characters, with one exception, are, I am sorry to say, one-dimensional and their motivations no more complex than those of an Archie Andrews or a character from a 90s teen drama. But it is an intriguing moral poser, and raises the question of what it means for us as moral actors if the supposed source of morality is a tangible experience in the world.

Verdict: 6.5/10

Availability: Trade paperback, RM79.90